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	<title>Technology Kills &#187; Games</title>
	<atom:link href="http://technologykills.com/category/games/feed/" rel="self" type="application/rss+xml" />
	<link>http://technologykills.com</link>
	<description>Deconstructing technology, one piece at a time...</description>
	<lastBuildDate>Fri, 13 Jan 2012 19:56:26 +0000</lastBuildDate>
	<language>en</language>
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		<title>New PC GameSource Blog Up</title>
		<link>http://technologykills.com/2009/09/11/new-pc-gamesource-blog-up/</link>
		<comments>http://technologykills.com/2009/09/11/new-pc-gamesource-blog-up/#comments</comments>
		<pubDate>Fri, 11 Sep 2009 18:01:23 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Network Sites]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Writing]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[Developer News]]></category>
		<category><![CDATA[Foms]]></category>
		<category><![CDATA[Game Tools]]></category>
		<category><![CDATA[Gamesource]]></category>
		<category><![CDATA[Pc Game]]></category>
		<category><![CDATA[Pc Games]]></category>
		<category><![CDATA[Pc Mods]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=68</guid>
		<description><![CDATA[I have opened a new site in the DE network--the PC GameSource Blog.
For now, this has replaced the official PC GameSource site, which has been under construction for far too long.
I will post articles (usually at least daily) regarding PC games, mods, game tools, developer news, and more. Already posted are articles regarding Wolfenstein, FOMS [...]]]></description>
			<content:encoded><![CDATA[<p>I have opened a new site in the DE network--the <a href="http://blog.pcgamesource.com">PC GameSource Blog</a>.</p>
<p>For now, this has replaced the <a href="http://pcgamesource.com">official PC GameSource site</a>, which has been under construction for far too long.</p>
<p>I will post articles (usually at least daily) regarding <a href="http://technologykills.com/tag/pc-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Pc Games">PC games</a>, mods, <a href="http://technologykills.com/tag/game-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game Tools">game tools</a>, <a href="http://technologykills.com/tag/developer-news/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Developer News">developer news</a>, and more. Already posted are articles regarding <a href="http://blog.pcgamesource.com/2009/09/09/wolfenstein-first-look/">Wolfenstein</a>, <a href="http://blog.pcgamesource.com/2009/09/10/fallout-3-mods-get-organized/">FOMS 2</a>, and the <a href="http://blog.pcgamesource.com/2009/09/11/aion-open-beta-first-look/">Aion Open Beta</a>.</p>
<p>Look for many more to come! Don't forget to leave your comments and suggestions on the site, and let me know if you have any issues.</p>
]]></content:encoded>
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		<title>FOMS 2 Development Help</title>
		<link>http://technologykills.com/2009/09/08/foms-2-development-help/</link>
		<comments>http://technologykills.com/2009/09/08/foms-2-development-help/#comments</comments>
		<pubDate>Tue, 08 Sep 2009 17:21:49 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Adobe Illustrator Format]]></category>
		<category><![CDATA[Backend]]></category>
		<category><![CDATA[Expression]]></category>
		<category><![CDATA[Fallout]]></category>
		<category><![CDATA[Icon]]></category>
		<category><![CDATA[Icons]]></category>
		<category><![CDATA[Job]]></category>
		<category><![CDATA[Maintainer]]></category>
		<category><![CDATA[Marketing Advertising]]></category>
		<category><![CDATA[New Release]]></category>
		<category><![CDATA[New Template]]></category>
		<category><![CDATA[Official Debut]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[Vector Graphics]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=63</guid>
		<description><![CDATA[I am almost finished with FOMS 2 Alpha 2 (Keep an eye on falloutmodsorter.com for details), but it's been requiring more time than I have available to give it.
If anyone is interested in assisting with FOMS, here are the things I most need assistance with:

Vector graphics - preferably in .xaml format (eg. MS Expression Design), but  .ai [...]]]></description>
			<content:encoded><![CDATA[<p>I am almost finished with <a href="http://technologykills.com/tag/foms/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Foms">FOMS</a> 2 Alpha 2 (Keep an eye on <a href="http://falloutmodsorter.com">falloutmodsorter.com</a> for details), but it's been requiring more time than I have available to give it.</p>
<p>If anyone is interested in assisting with FOMS, here are the things I most need assistance with:</p>
<ul>
<li>Vector graphics - preferably in .xaml format (eg. MS <a href="http://technologykills.com/tag/expression/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Expression">Expression</a> Design), but  .ai (<a href="http://technologykills.com/tag/adobe-illustrator-format/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Adobe Illustrator Format">Adobe Illustrator format</a>) is fine too.</li>
<li>Icons - FOMS has one <a href="http://technologykills.com/tag/icon/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Icon">icon</a> -- it needs more themed icons for its various components</li>
<li>Website work - falloutmodsorter.com needs a lot of work on its theme (css and graphics), and a webmaster or <a href="http://technologykills.com/tag/maintainer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maintainer">maintainer</a> who can help me keep content fresh, manage the "community" (non-existent so far), etc.</li>
<li>Marketing/advertising - FOMS 2 is open-source and will always be free, but we still need to let people know it's out there--without a large user base, FOMS can never grow to the one-stop <a href="http://technologykills.com/tag/fallout/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fallout">Fallout</a> 3 mod sorting application it could be.</li>
<li>C# and/or XAML (WPF) coding--I'm currently doing everything in this field, but it is taking up all of my time and not allowing me to focus on any of the other aspects of the app (see above)</li>
</ul>
<p>On another note, plurliquid is doing a <strong>great</strong> <a href="http://technologykills.com/tag/job/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Job">job</a> on the <a href="http://technologykills.com/tag/new-template/" class="st_tag internal_tag" rel="tag" title="Posts tagged with New Template">new template</a> so far, and it will make its official debut in FOMS 2 Alpha 2. This has given me a lot more time to work on the <a href="http://technologykills.com/tag/backend/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Backend">backend</a> and get FOMS ready for the next release.</p>
<p>You will be seeing the <a href="http://technologykills.com/tag/new-release/" class="st_tag internal_tag" rel="tag" title="Posts tagged with New Release">new release</a> very soon (as usual, several weeks late)!</p>
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		<title>FOMS &#8211; Fallout 3 Mod Sorter</title>
		<link>http://technologykills.com/2009/02/10/foms-fallout-3-mod-sorter/</link>
		<comments>http://technologykills.com/2009/02/10/foms-fallout-3-mod-sorter/#comments</comments>
		<pubDate>Tue, 10 Feb 2009 22:59:10 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[AHK]]></category>
		<category><![CDATA[autohotkey]]></category>
		<category><![CDATA[Backup Manager]]></category>
		<category><![CDATA[Beta Release]]></category>
		<category><![CDATA[Bug Tracking]]></category>
		<category><![CDATA[Conflict]]></category>
		<category><![CDATA[Current]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[Source Code]]></category>
		<category><![CDATA[Tray Features]]></category>
		<category><![CDATA[wiki]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=42</guid>
		<description><![CDATA[I have recently released an AutoHotKey utility for Fallout 3 called FOMS (Fallout 3 Mod Sorter).
Links:
FOMS on Fallout3Nexus
FOMS Wiki
FOMS Trac site (Development and bug tracking)
FOMS Source Code (SVN)
Current major beta release is 0.5.0, which support mod sorting, conflict and dependency tracking and resolution, user messages, backups, and more.
Coming soon: GUI and tray features, a Backup [...]]]></description>
			<content:encoded><![CDATA[<p>I have recently released an <a href="http://technologykills.com/tag/autohotkey/" class="st_tag internal_tag" rel="tag" title="Posts tagged with autohotkey">AutoHotKey</a> utility for <a href="http://technologykills.com/tag/fallout-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with fallout 3">Fallout 3</a> called FOMS (<a href="http://technologykills.com/tag/fallout-3/" class="st_tag internal_tag" rel="tag" title="Posts tagged with fallout 3">Fallout 3</a> Mod Sorter).</p>
<p>Links:<br />
<a href="http://www.fallout3nexus.com/downloads/file.php?id=3596">FOMS on Fallout3Nexus</a><br />
<a href="http://wiki.singularityshift.com/wiki/foms">FOMS Wiki</a><br />
<a href="http://trac.singularityshift.com/projects/foms">FOMS Trac site (Development and bug tracking)</a><br />
<a href="http://svn.singularityshift.com/svn/foms">FOMS Source Code (SVN)</a></p>
<p><a href="http://technologykills.com/tag/current/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Current">Current</a> major <a href="http://technologykills.com/tag/beta-release/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Beta Release">beta release</a> is 0.5.0, which support mod sorting, <a href="http://technologykills.com/tag/conflict/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Conflict">conflict</a> and dependency tracking and resolution, user messages, backups, and more.</p>
<p>Coming soon: GUI and <a href="http://technologykills.com/tag/tray-features/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Tray Features">tray features</a>, a <a href="http://technologykills.com/tag/backup-manager/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Backup Manager">Backup manager</a> and Template manager, and more!</p>
]]></content:encoded>
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		<title>F.E.A.R. 2: Project Origin SP Demo At a Glance</title>
		<link>http://technologykills.com/2009/01/22/fear-2-project-origin-sp-demo-at-a-glance/</link>
		<comments>http://technologykills.com/2009/01/22/fear-2-project-origin-sp-demo-at-a-glance/#comments</comments>
		<pubDate>Thu, 22 Jan 2009 20:56:56 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Best Gaming]]></category>
		<category><![CDATA[Cinema Quality]]></category>
		<category><![CDATA[Cinema Sound]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[Element]]></category>
		<category><![CDATA[Fear]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Gaming Experience]]></category>
		<category><![CDATA[Glance]]></category>
		<category><![CDATA[Love]]></category>
		<category><![CDATA[Project Origin]]></category>
		<category><![CDATA[Quality Sound]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Vow]]></category>
		<category><![CDATA[Whole Lot]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=38</guid>
		<description><![CDATA[I'll say it outright; this is a game that makes me happy to be a gamer, and it's only a short demo.
The demo is completely packed with everything we know and love about FEAR, plus a whole lot more in terms of large-scale action.
Not only is the element of fear still ingrained in almost everything [...]]]></description>
			<content:encoded><![CDATA[<p>I'll say it outright; this is a <a href="http://technologykills.com/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> that makes me happy to be a <a href="http://technologykills.com/tag/gamer/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamer">gamer</a>, and it's only a short demo.</p>
<p>The demo is completely packed with everything we know and <a href="http://technologykills.com/tag/love/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Love">love</a> about <a href="http://technologykills.com/tag/fear/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fear">FEAR</a>, plus a <a href="http://technologykills.com/tag/whole-lot/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Whole Lot">whole lot</a> more in terms of large-scale action.</p>
<p>Not only is the <a href="http://technologykills.com/tag/element/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Element">element</a> of fear still ingrained in almost everything you do, but the action and AI has been refined, and along with cinema-<a href="http://technologykills.com/tag/quality-sound/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Quality Sound">quality sound</a> and awesome, complex graphics you've got yourself the <a href="http://technologykills.com/tag/best-gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Best Gaming">best gaming</a> experience so far of 2009.</p>
<p>I <a href="http://technologykills.com/tag/vow/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Vow">vow</a> to be one of the first to purchase this game on <a href="http://technologykills.com/tag/steam/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Steam">Steam</a>, and I am most certain I will not be playing anything else for quite some time after that.</p>
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		<title>All I want for Christmas is the Torque Game Engine Advanced</title>
		<link>http://technologykills.com/2008/12/19/all-i-want-for-christmas-is-the-torque-game-engine-advanced/</link>
		<comments>http://technologykills.com/2008/12/19/all-i-want-for-christmas-is-the-torque-game-engine-advanced/#comments</comments>
		<pubDate>Fri, 19 Dec 2008 20:02:20 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Coding]]></category>
		<category><![CDATA[Computers]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[all i want for christmas]]></category>
		<category><![CDATA[christmas game]]></category>
		<category><![CDATA[development tools]]></category>
		<category><![CDATA[fruition]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game ideas]]></category>
		<category><![CDATA[holidays]]></category>
		<category><![CDATA[source]]></category>
		<category><![CDATA[source development]]></category>
		<category><![CDATA[tgea]]></category>
		<category><![CDATA[torque]]></category>
		<category><![CDATA[torque game engine]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=36</guid>
		<description><![CDATA[I have been just itching to put some of my more recent game ideas into fruition. While I love the Source engine and the Source development tools, and still plan to use it to release the Consumed Episodes (and probably Consumed itself), I am very interested in giving the TGEA a try.
Unfortunately I don't have [...]]]></description>
			<content:encoded><![CDATA[<p>I have been just itching to put some of my more recent <a href="http://technologykills.com/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> ideas into <a href="http://technologykills.com/tag/fruition/" class="st_tag internal_tag" rel="tag" title="Posts tagged with fruition">fruition</a>. While I <a href="http://technologykills.com/tag/love/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Love">love</a> the <a href="http://technologykills.com/tag/source/" class="st_tag internal_tag" rel="tag" title="Posts tagged with source">Source</a> engine and the <a href="http://technologykills.com/tag/source/" class="st_tag internal_tag" rel="tag" title="Posts tagged with source">Source</a> <a href="http://technologykills.com/tag/development-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with development tools">development tools</a>, and still plan to use it to release the Consumed Episodes (and probably Consumed itself), I am very interested in giving the <a href="http://technologykills.com/tag/tgea/" class="st_tag internal_tag" rel="tag" title="Posts tagged with tgea">TGEA</a> a try.</p>
<p>Unfortunately I don't have $295 available to purchase an Indie license, which is what I'd need.  Maybe after the <a href="http://technologykills.com/tag/holidays/" class="st_tag internal_tag" rel="tag" title="Posts tagged with holidays">holidays</a>, I'll be able to start saving up for a license. I just hope it doesn't take too long, dammit!</p>
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		<slash:comments>0</slash:comments>
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		<title>More great games &#8212; still no new reviews</title>
		<link>http://technologykills.com/2008/12/12/more-great-games-still-no-new-reviews/</link>
		<comments>http://technologykills.com/2008/12/12/more-great-games-still-no-new-reviews/#comments</comments>
		<pubDate>Fri, 12 Dec 2008 18:14:30 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[all these games]]></category>
		<category><![CDATA[freetime]]></category>
		<category><![CDATA[games reviews]]></category>
		<category><![CDATA[grand theft auto]]></category>
		<category><![CDATA[grand theft auto iv]]></category>
		<category><![CDATA[great games]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[new games]]></category>
		<category><![CDATA[playing games]]></category>
		<category><![CDATA[prince of persia]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Sacred]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=29</guid>
		<description><![CDATA[Sacred 2; Left 4 Dead; Grand Theft Auto IV; Prince of Persia; we're still on a roll this year with many great games released and several more still to come.
Unfortunately, I'm still spending my freetime playing all these games instead of reviewing them. Expect my previously promised reviews as well as reviews of all of these [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologykills.com/tag/sacred/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Sacred">Sacred</a> 2; <a href="http://technologykills.com/tag/left-4-dead/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Left 4 Dead">Left 4 Dead</a>; <a href="http://technologykills.com/tag/grand-theft-auto/" class="st_tag internal_tag" rel="tag" title="Posts tagged with grand theft auto">Grand Theft Auto</a> IV; <a href="http://technologykills.com/tag/prince-of-persia/" class="st_tag internal_tag" rel="tag" title="Posts tagged with prince of persia">Prince of Persia</a>; we're still on a roll this year with many <a href="http://technologykills.com/tag/great-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with great games">great games</a> released and several more still to come.</p>
<p>Unfortunately, I'm still spending my <a href="http://technologykills.com/tag/freetime/" class="st_tag internal_tag" rel="tag" title="Posts tagged with freetime">freetime</a> playing <a href="http://technologykills.com/tag/all-these-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with all these games">all these games</a> instead of reviewing them. Expect my previously promised <a href="http://technologykills.com/tag/reviews/" class="st_tag internal_tag" rel="tag" title="Posts tagged with reviews">reviews</a> as well as <a href="http://technologykills.com/tag/reviews/" class="st_tag internal_tag" rel="tag" title="Posts tagged with reviews">reviews</a> of all of these <a href="http://technologykills.com/tag/new-games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with new games">new games</a> soon.</p>
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		<title>Forthcoming reviews at PC GameSource</title>
		<link>http://technologykills.com/2008/10/24/forthcoming-reviews-at-pc-gamesource/</link>
		<comments>http://technologykills.com/2008/10/24/forthcoming-reviews-at-pc-gamesource/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 20:00:08 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[earth]]></category>
		<category><![CDATA[exodus]]></category>
		<category><![CDATA[fallout 3]]></category>
		<category><![CDATA[forthcoming reviews]]></category>
		<category><![CDATA[Gamesource]]></category>
		<category><![CDATA[Left 4 Dead]]></category>
		<category><![CDATA[PC GameSource]]></category>
		<category><![CDATA[reviews]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=26</guid>
		<description><![CDATA[In the coming days, I will be reviewing a number of games in detail over at PC Gamesource.
Though the site is still heavily under construction, I think it's important I get my thoughts down. The data will still be there when the site is up in its full cakePHP-powered glory soon.
A few of the games [...]]]></description>
			<content:encoded><![CDATA[<p>In the coming days, I will be reviewing a number of <a href="http://technologykills.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> in detail over at <a href="http://pcgamesource.com">PC Gamesource</a>.</p>
<p>Though the site is still heavily under construction, I think it's important I get my thoughts down. The data will still be there when the site is up in its full <a href="http://cakephp.org/">cakePHP</a>-powered glory soon.</p>
<p>A few of the games you can expect to see reviewed by me in the coming days:</p>
<ul>
<li><a href="http://deadspace.ea.com/">Dead Space</a></li>
<li><a href="http://farcry.us.ubi.com/">Far Cry 2</a></li>
<li><a href="http://www.exodus-game.com/">Exodus from the Earth</a></li>
<li><a href="http://fallout.bethsoft.com/">Fallout 3</a></li>
</ul>
<div>I'm already part-way through both Dead Space and Far Cry 2, and will report my findings ASAP. <a href="http://technologykills.com/tag/exodus/" class="st_tag internal_tag" rel="tag" title="Posts tagged with exodus">Exodus</a> from the <a href="http://technologykills.com/tag/earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with earth">Earth</a> is released today, so depending on how long that takes to complete, I will post that review soon as well. <a href="http://technologykills.com/tag/fallout/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Fallout">Fallout</a> 3 is due out on the 28th of this month, which is only four days away!</div>
<div>And don't forget; in less than a month, expect a full review of <a href="http://www.l4d.com/">Left 4 Dead</a>, the upcoming </div>
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		<title>Quantum of Solace Demo Review on PC GameSource</title>
		<link>http://technologykills.com/2008/10/24/quantum-of-solace-demo-review-on-pc-gamesource/</link>
		<comments>http://technologykills.com/2008/10/24/quantum-of-solace-demo-review-on-pc-gamesource/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 19:41:29 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[demo pc]]></category>
		<category><![CDATA[Gamesource]]></category>
		<category><![CDATA[initial thoughts]]></category>
		<category><![CDATA[PC GameSource]]></category>
		<category><![CDATA[Quantum]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Solace]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=24</guid>
		<description><![CDATA[I have posted my initial thoughts on the Quantum of Solace demo on PC GameSource.
Check out the review at PC GameSource for full details. Note that I've kept the review very short, which is the same word used throughout to describe the demo.
]]></description>
			<content:encoded><![CDATA[<p>I have posted my <a href="http://technologykills.com/tag/initial-thoughts/" class="st_tag internal_tag" rel="tag" title="Posts tagged with initial thoughts">initial thoughts</a> on the <a href="http://technologykills.com/tag/quantum/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Quantum">Quantum</a> of <a href="http://technologykills.com/tag/solace/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Solace">Solace</a> <a href="http://technologykills.com/tag/demo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with demo">demo</a> on <a href="http://technologykills.com/tag/pc-gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC GameSource">PC GameSource</a>.</p>
<p><a href="http://pcgamesource.com/james-bond-007-quantum-of-solace-review" target="_self">Check out the review</a> at PC <a href="http://technologykills.com/tag/gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamesource">GameSource</a> for full details. Note that I've kept the review very short, which is the same word used throughout to describe the demo.</p>
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		<title>Dead Space &#8211; It&#8217;s not Doom III!</title>
		<link>http://technologykills.com/2008/10/21/dead-space-its-not-doom-iii/</link>
		<comments>http://technologykills.com/2008/10/21/dead-space-its-not-doom-iii/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 15:32:09 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[classic horror]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[doom iii]]></category>
		<category><![CDATA[first person narrative]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[half life 2]]></category>
		<category><![CDATA[killing goodness]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[narrative style]]></category>
		<category><![CDATA[PC GameSource]]></category>
		<category><![CDATA[scare tactic]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[system shock 2]]></category>
		<category><![CDATA[third person]]></category>
		<category><![CDATA[tight space]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=18</guid>
		<description><![CDATA[I am getting tired of so many people who have not yet experienced the game (not that I have either) claiming it's a Doom III clone.
While it's obvious Dead Space takes a few cues from Doom III (already a classic horror shooter in my opinion), it's also obvious it's taken bits and pieces from other [...]]]></description>
			<content:encoded><![CDATA[<p>I am getting tired of so many people who have not yet experienced the <a href="http://technologykills.com/tag/game/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Game">game</a> (not that I have either) claiming it's a <a href="http://technologykills.com/tag/doom-iii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with doom iii">Doom III</a> clone.</p>
<p>While it's obvious <a href="http://technologykills.com/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dead space">Dead Space</a> takes a few cues from Doom III (already a <a href="http://technologykills.com/tag/classic-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with classic horror">classic horror</a> shooter in my opinion), it's also obvious it's taken bits and pieces from other <a href="http://technologykills.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a> in the horror and sci-fi genres as well, and it's the combination of those types that I find interesting.</p>
<p>So here are some of the games I think helped inspire Dead Space, and why. I may post a follow-up after I actually get to play the game, however.</p>
<p>Doom III: with graphics still good enough to impress someone today, over 4 years later, it's probably the sci-fi horror shooter of the new millennium. It did catch some flak for over-using complete darkness as a <a href="http://technologykills.com/tag/scare-tactic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with scare tactic">scare tactic</a>. I find a similar type of tight-space twitchy monster <a href="http://technologykills.com/tag/killing-goodness/" class="st_tag internal_tag" rel="tag" title="Posts tagged with killing goodness">killing goodness</a> apparent in Dead Space. Luckily, it doesn't seem <em>quite</em> so dark.</p>
<p><a href="http://technologykills.com/tag/system-shock-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with system shock 2">System Shock 2</a>: arguably the best sci-fi horror shooter of all time. When I see the atmosphere of Dead Space, I think of SS2. When I hear the top-notch audio, I think of SS2. This is a <strong>huge</strong> plus for Dead Space in my opinion.</p>
<p>Half-Life 2: HL2's story is an unflinching (<a href="http://technologykills.com/tag/first-person/" class="st_tag internal_tag" rel="tag" title="Posts tagged with first-person">first-person</a>) narrative from start to finish. You don't stop for cutscenes or to progress the story. You experience everything from Gordon's perspective. Dead Space seems to have mostly adopted this <a href="http://technologykills.com/tag/narrative-style/" class="st_tag internal_tag" rel="tag" title="Posts tagged with narrative style">narrative style</a>, albeit in third-person. I can't wait to see how this works out.</p>
<p><a href="http://technologykills.com/tag/mass-effect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mass effect">Mass Effect</a>: A great, modern Sci-Fi RPG. It definitely wasn't the first to use an over-the-shoulder perspective, but the style and perspective, and to some extent the atmosphere of the ship corridors, seem to be present in Dead Space. I'm sure Dead Space will be more twitchy, and this comparison is a little iffy since other games have taken this approach too, but it's just a feeling I have.</p>
<p> </p>
<p>So there are four excellent games which seem to have had a hand in inspiring the developers of Dead Space. Not to mention I'm sure Dead Space will carve its own place in the sci-fi/horror genre, and maybe even bring some of its own innovations to the table that future titles can learn from.</p>
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		<title>First Oblivion Mod project &#8211; FCOM</title>
		<link>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/</link>
		<comments>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 01:27:14 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[esps]]></category>
		<category><![CDATA[FCOM]]></category>
		<category><![CDATA[Gamesource]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[many things]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[OBMM]]></category>
		<category><![CDATA[PC GameSource]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=11</guid>
		<description><![CDATA[PC GameSource will first be taking an in-depth look at FCOM. Specifically, what I like and don't like about FCOM, the ways I think it could be improved, and all of my custom OBMM scripting to make FCOM install and position itself in your mod list seamlessly.
So far, so good. I've got the base 5 [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://technologykills.com/tag/pc-gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC GameSource">PC GameSource</a> will first be taking an in-depth look at <a href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a>. Specifically, what I like and don't like about <a href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a>, the ways I think it could be improved, and all of my custom <a href="http://technologykills.com/tag/obmm/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OBMM">OBMM</a> <a href="http://technologykills.com/tag/scripting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with scripting">scripting</a> to make FCOM install and position itself in your mod list seamlessly.</p>
<p>So far, so good. I've got the base 5 overhaul <a href="http://technologykills.com/tag/mods/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mods">mods</a> working with FCOM and I'm working on integrating all optional fixes and installing the original <a href="http://technologykills.com/tag/esps/" class="st_tag internal_tag" rel="tag" title="Posts tagged with esps">ESPs</a> for those mods.</p>
<p>As soon as I finish the PC <a href="http://technologykills.com/tag/gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamesource">GameSource</a> website, I will be posting this information there instead, but since I'm impatient in many things, I have begun.</p>
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