Technology Kills Deconstructing technology, one piece at a time…

5Oct/090

Is it up or is it down?

I'd like to sincerely apologize if anyone tried to visit my , or any other Digital Empire , and was not able to get to it.

For the past hour or so, I've gotten reports of the site being inaccessible sporadically. I have also seen this myself, as all of my equipment has been down for the past 15 or 20 minutes.

As you can see by this post, the issue seems to be resolved for the moment.

My provider is undergoing a , and is taking care of some long-standing issues, so hopefully these problems were a result of the finally being set up properly.

My already ran great, but it was taking weeks to get any request through. I firmly hope (and expect) to receive better service going forward with the new owners.

21Sep/090

Server Move Complete

I have finally completed moving my around to a couple of different providers. This has served me very well so far. My sites are faster, several of my are on different providers/networks, and I'm even !

Check blog.thedigitalempire.com for more details and additional .

11Sep/090

DEblog Open for Business!

I have opened the DEblog over at The Digital Empire, and this will allow me to keep everyone updated about everything happening within the Digital Empire (basically everything I do).

This includes news and articles about such sites/services as:

If interested, please subscribe and/or bookmark the site so you can keep up on the latest DE news and happenings!

11Sep/090

New PC GameSource Blog Up

I have opened a new in the DE --the PC GameSource Blog.

For now, this has replaced the official PC GameSource site, which has been under construction for far too long.

I will post articles (usually at least daily) regarding PC games, mods, , , and more. Already posted are articles regarding Wolfenstein, FOMS 2, and the Aion Open Beta.

Look for many more to come! Don't forget to leave your comments and suggestions on the site, and let me know if you have any issues.

8Sep/090

FOMS 2 Development Help

I am almost finished with 2 Alpha 2 (Keep an eye on falloutmodsorter.com for details), but it's been requiring more time than I have available to give it.

If anyone is interested in assisting with FOMS, here are the things I most need assistance with:

  • - preferably in .xaml format (eg. MS Design), but  .ai (Adobe Illustrator format) is fine too.
  • Icons - FOMS has one icon -- it needs more themed icons for its various components
  • Website work - falloutmodsorter.com needs a lot of work on its theme (css and graphics), and a webmaster or who can help me keep content fresh, manage the "community" (non-existent so far), etc.
  • Marketing/advertising - FOMS 2 is open-source and will always be free, but we still need to let people know it's out there--without a large user base, FOMS can never grow to the one-stop 3 mod sorting application it could be.
  • C# and/or XAML (WPF) coding--I'm currently doing everything in this field, but it is taking up all of my time and not allowing me to focus on any of the other aspects of the app (see above)

On another note, plurliquid is doing a great on the new template so far, and it will make its in FOMS 2 Alpha 2. This has given me a lot more time to work on the and get FOMS ready for the next release.

You will be seeing the new release very soon (as usual, several weeks late)!

24Apr/090

Portland, the city of weirdness

Well, my girlfriend and I finished our move to Portland, OR. So far we're in the new house and exploring around the .

Now that I'm back at work again, and actually working from the office, I'm anxious for the weekend to get here. I have a lot of work to finish up.

FOMS (The 3 Mod Sorter) is being rewritten, as I've said, and as a prerequisite I'm working on completing my in . Expect that next week, and hopefully a new FOMS version shortly thereafter.

After that, and several other currently in-development classes, hopefully my heavily-neglected and SteamLab rewrites will be underway.

Look for more news about that soon.

16Oct/080

New Wiki up on bmcclure.com

Good news to any of my old readers; wiki.bmcclure.com is once again open, and I'm starting fresh to make sure only relevant (well, within reason) data is put there.

Check wiki.bmcclure.com to start digging in to my business.

17Apr/080

PC GameSource officially re-opening soon!

I have decided to start up PC GameSource again at the old address (http://pcgamesource.com). It will be a completely new , for anyone who had seen the old one several years ago.

The site will focus on PC , and will initially just be run by myself. I will post , articles, previews, links, news, and more.

I am very excited about this, and am looking forward to expressing my experiences, knowledge, and opinions about and the .

As many of you know, I am a PC as well as a rapid PC gamer. I will also be covering PC games from a to try and offer a on a of today'.

Bookmark the site, and let me know if you'd like to contribute!

17Apr/080

SingularityShift is now online

, a new open-source I have been working on, is now open for business (figuratively speaking)!

Please bookmark the - http://singularityshift.com

I am managing the and all projects that are currently there as of this time.

The main site is an open format allowing all users to contribute equally to the direction of the site.

Each project gets a full development site and , as well as , email, advertising, and more.

Feel free to post your project to the Wiki and I can create the for it!

17Apr/080

Finally got my new blog up!

Yes, yes; I have finally put something potentially useful on my , which has been a completely useless and 1&;1 for over a year now.

Starting now, I will be posting here about anything and everything.

Stuff about games, computers and technology, my music, writing, , pissed off , and more...

Stay tuned!