Technology Kills The life and times of Ben McClure

8Sep/090

FOMS 2 Development Help

I am almost finished with FOMS 2 Alpha 2 (Keep an eye on falloutmodsorter.com for details), but it's been requiring more time than I have available to give it.

If anyone is interested in assisting with FOMS, here are the things I most need assistance with:

  • Vector graphics - preferably in .xaml format (eg. MS Design), but  .ai (Adobe Illustrator format) is fine too.
  • Icons - FOMS has one -- it needs more themed icons for its various components
  • Website work - falloutmodsorter.com needs a of work on its theme (css and graphics), and a webmaster or maintainer who can help me keep content fresh, manage the "community" (non-existent so far), etc.
  • Marketing/advertising - FOMS 2 is open-source and will always be free, but we still need to let people know it's out there--without a large user base, FOMS can never grow to the one-stop mod sorting application it could be.
  • C# and/or XAML (WPF) coding--I'm currently doing everything in this field, but it is taking up all of my time and not allowing me to focus on any of the other aspects of the app (see above)

On another note, plurliquid is doing a great on the new template so far, and it will make its official debut in FOMS 2 Alpha 2. This has given me a more time to work on the backend and get FOMS ready for the next release.

You will be seeing the very soon (as usual, several weeks late)!

24Apr/090

Portland, the city of weirdness

Well, my and I finished our move to Portland, OR. So far we're having a great time in the new house and exploring around the neighborhood.

Now that I'm back at work again, and actually working from the office, I'm anxious for the weekend to get here. I have a of work to finish up.

FOMS (The Mod Sorter) is being rewritten, as I've said, and as a I'm working on completing my in AutoHotKey. Expect that next week, and hopefully a new FOMS version shortly thereafter.

After that, and several other currently in-development AHK classes, hopefully my heavily-neglected SteamWin and SteamLab rewrites will be underway.

Look for more news about that soon.