All I want for Christmas is the Torque Game Engine Advanced
I have been just itching to put some of my more recent game ideas into fruition. While I love the Source engine and the Source development tools, and still plan to use it to release the Consumed Episodes (and probably Consumed itself), I am very interested in giving the TGEA a try.
Unfortunately I don't have $295 available to purchase an Indie license, which is what I'd need. Maybe after the holidays, I'll be able to start saving up for a license. I just hope it doesn't take too long, dammit!
PC GameSource officially re-opening soon!
I have decided to start up PC GameSource again at the old address (http://pcgamesource.com). It will be a completely new site, for anyone who had seen the old one several years ago.
The site will focus on PC gaming, and will initially just be run by myself. I will post reviews, articles, previews, links, news, and more.
I am very excited about this, and am looking forward to expressing my experiences, knowledge, and opinions about PC games and the PC gaming industry.
As many of you know, I am a PC game developer as well as a rapid PC gamer. I will also be covering PC games from a development perspective to try and offer a fresh look on a lot of today's games.
Bookmark the site, and let me know if you'd like to contribute!