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><channel><title>Technology Kills &#187; mods</title> <atom:link href="http://technologykills.com/tag/mods/feed/" rel="self" type="application/rss+xml" /><link>http://technologykills.com</link> <description>The life and times of Ben McClure</description> <lastBuildDate>Tue, 22 Jun 2010 19:20:28 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.0</generator> <item><title>First Oblivion Mod project &#8211; FCOM</title><link>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/</link> <comments>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/#comments</comments> <pubDate>Fri, 25 Apr 2008 01:27:14 +0000</pubDate> <dc:creator>madzoombax</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[esps]]></category> <category><![CDATA[FCOM]]></category> <category><![CDATA[Gamesource]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[many things]]></category> <category><![CDATA[mods]]></category> <category><![CDATA[Oblivion]]></category> <category><![CDATA[OBMM]]></category> <category><![CDATA[PC GameSource]]></category> <category><![CDATA[rpgs]]></category> <category><![CDATA[scripting]]></category><guid
isPermaLink="false">http://technologykills.com/?p=11</guid> <description><![CDATA[PC GameSource will first be taking an in-depth look at FCOM. Specifically, what I like and don't like about FCOM, the ways I think it could be improved, and all of my custom OBMM scripting to make FCOM install and position itself in your mod list seamlessly. So far, so good. I've got the base [...]]]></description> <content:encoded><![CDATA[<p>PC <a
href="http://technologykills.com/tag/gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamesource">GameSource</a> will first be taking an in-depth look at <a
href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a>. Specifically, what I like and don't like about <a
href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a>, the ways I think it could be improved, and all of my custom <a
href="http://technologykills.com/tag/obmm/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OBMM">OBMM</a> <a
href="http://technologykills.com/tag/scripting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with scripting">scripting</a> to make <a
href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a> install and position itself in your mod list seamlessly.</p><p>So far, so good. I've got the base 5 overhaul mods working with <a
href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a> and I'm working on integrating all optional fixes and installing the original ESPs for those mods.</p><p>As soon as I finish the PC <a
href="http://technologykills.com/tag/gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamesource">GameSource</a> website, I will be posting this information there instead, but since I'm impatient in <a
href="http://technologykills.com/tag/many-things/" class="st_tag internal_tag" rel="tag" title="Posts tagged with many things">many things</a>, I have begun.</p> ]]></content:encoded> <wfw:commentRss>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Oblivion Mods Revisited</title><link>http://technologykills.com/2008/04/18/oblivion-mods-revisited/</link> <comments>http://technologykills.com/2008/04/18/oblivion-mods-revisited/#comments</comments> <pubDate>Sat, 19 Apr 2008 05:48:15 +0000</pubDate> <dc:creator>madzoombax</dc:creator> <category><![CDATA[Games]]></category> <category><![CDATA[best game]]></category> <category><![CDATA[experiences]]></category> <category><![CDATA[Gamesource]]></category> <category><![CDATA[gaming]]></category> <category><![CDATA[Gaming Experience]]></category> <category><![CDATA[mods]]></category> <category><![CDATA[Oblivion]]></category> <category><![CDATA[oblivion mods]]></category> <category><![CDATA[PC GameSource]]></category> <category><![CDATA[reviews]]></category> <category><![CDATA[rpgs]]></category><guid
isPermaLink="false">http://technologykills.com/?p=7</guid> <description><![CDATA[Over two years after Oblivion's release, I think it's about time for me to go back through my favorite mods, see what's changed, what works and what doesn't, and find out what's new. As the first major piece that PC GameSource puts out, I will be doing a full analysis of a large number of [...]]]></description> <content:encoded><![CDATA[<p>Over two years after <a
href="http://technologykills.com/tag/oblivion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Oblivion">Oblivion</a>'s release, I think it's about time for me to go back through my favorite mods, see what's changed, what works and what doesn't, and find out what's new.</p><p>As the first major piece that PC <a
href="http://technologykills.com/tag/gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamesource">GameSource</a> puts out, I will be doing a full analysis of a large number of <a
href="http://technologykills.com/tag/oblivion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Oblivion">oblivion</a> mods. I am considering dedicating a section to <a
href="http://technologykills.com/tag/reviews/" class="st_tag internal_tag" rel="tag" title="Posts tagged with reviews">reviews</a> of mods for particular <a
href="http://technologykills.com/tag/games/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Games">games</a>, and I plan to list my experiences with which ones work well together and which ones have given me trouble.</p><p>With well over 100 mods currently active, and a nearly completely enhanced and much larger <a
href="http://technologykills.com/tag/gaming/" class="st_tag internal_tag" rel="tag" title="Posts tagged with gaming">gaming</a> experience, <a
href="http://technologykills.com/tag/oblivion/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Oblivion">Oblivion</a> is looking and playing as great as ever, and I think we need some solid mod <a
href="http://technologykills.com/tag/reviews/" class="st_tag internal_tag" rel="tag" title="Posts tagged with reviews">reviews</a> to help people figure out how to get the best game.</p> ]]></content:encoded> <wfw:commentRss>http://technologykills.com/2008/04/18/oblivion-mods-revisited/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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