First Oblivion Mod project – FCOM
PC GameSource will first be taking an in-depth look at FCOM. Specifically, what I like and don't like about FCOM, the ways I think it could be improved, and all of my custom OBMM scripting to make FCOM install and position itself in your mod list seamlessly.
So far, so good. I've got the base 5 overhaul mods working with FCOM and I'm working on integrating all optional fixes and installing the original ESPs for those mods.
As soon as I finish the PC GameSource website, I will be posting this information there instead, but since I'm impatient in many things, I have begun.
Oblivion Mods Revisited
Over two years after Oblivion's release, I think it's about time for me to go back through my favorite mods, see what's changed, what works and what doesn't, and find out what's new.
As the first major piece that PC GameSource puts out, I will be doing a full analysis of a large number of oblivion mods. I am considering dedicating a section to reviews of mods for particular games, and I plan to list my experiences with which ones work well together and which ones have given me trouble.
With well over 100 mods currently active, and a nearly completely enhanced and much larger gaming experience, Oblivion is looking and playing as great as ever, and I think we need some solid mod reviews to help people figure out how to get the best game.