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	<title>Technology Kills &#187; OBMM</title>
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	<description>Deconstructing technology, one piece at a time...</description>
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		<title>First Oblivion Mod project &#8211; FCOM</title>
		<link>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/</link>
		<comments>http://technologykills.com/2008/04/24/first-oblivion-mod-project-fcom/#comments</comments>
		<pubDate>Fri, 25 Apr 2008 01:27:14 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[esps]]></category>
		<category><![CDATA[FCOM]]></category>
		<category><![CDATA[Gamesource]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[many things]]></category>
		<category><![CDATA[mods]]></category>
		<category><![CDATA[Oblivion]]></category>
		<category><![CDATA[OBMM]]></category>
		<category><![CDATA[PC GameSource]]></category>
		<category><![CDATA[rpgs]]></category>
		<category><![CDATA[scripting]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=11</guid>
		<description><![CDATA[PC GameSource will first be taking an in-depth look at FCOM. Specifically, what I like and don't like about FCOM, the ways I think it could be improved, and all of my custom OBMM scripting to make FCOM install and position itself in your mod list seamlessly.
So far, so good. I've got the base 5 [...]]]></description>
			<content:encoded><![CDATA[<p>PC <a href="http://technologykills.com/tag/gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Gamesource">GameSource</a> will first be taking an in-depth look at <a href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a>. Specifically, what I like and don't like about <a href="http://technologykills.com/tag/fcom/" class="st_tag internal_tag" rel="tag" title="Posts tagged with FCOM">FCOM</a>, the ways I think it could be improved, and all of my custom <a href="http://technologykills.com/tag/obmm/" class="st_tag internal_tag" rel="tag" title="Posts tagged with OBMM">OBMM</a> <a href="http://technologykills.com/tag/scripting/" class="st_tag internal_tag" rel="tag" title="Posts tagged with scripting">scripting</a> to make FCOM install and position itself in your mod list seamlessly.</p>
<p>So far, so good. I've got the base 5 overhaul <a href="http://technologykills.com/tag/mods/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mods">mods</a> working with FCOM and I'm working on integrating all optional fixes and installing the original <a href="http://technologykills.com/tag/esps/" class="st_tag internal_tag" rel="tag" title="Posts tagged with esps">ESPs</a> for those mods.</p>
<p>As soon as I finish the <a href="http://technologykills.com/tag/pc-gamesource/" class="st_tag internal_tag" rel="tag" title="Posts tagged with PC GameSource">PC GameSource</a> website, I will be posting this information there instead, but since I'm impatient in <a href="http://technologykills.com/tag/many-things/" class="st_tag internal_tag" rel="tag" title="Posts tagged with many things">many things</a>, I have begun.</p>
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