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	<title>Technology Kills &#187; sci fi</title>
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	<description>Deconstructing technology, one piece at a time...</description>
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		<title>Dead Space &#8211; It&#8217;s not Doom III!</title>
		<link>http://technologykills.com/2008/10/21/dead-space-its-not-doom-iii/</link>
		<comments>http://technologykills.com/2008/10/21/dead-space-its-not-doom-iii/#comments</comments>
		<pubDate>Tue, 21 Oct 2008 15:32:09 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[classic horror]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[doom iii]]></category>
		<category><![CDATA[first person narrative]]></category>
		<category><![CDATA[first-person]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[half life 2]]></category>
		<category><![CDATA[killing goodness]]></category>
		<category><![CDATA[mass effect]]></category>
		<category><![CDATA[narrative style]]></category>
		<category><![CDATA[PC GameSource]]></category>
		<category><![CDATA[scare tactic]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[system shock 2]]></category>
		<category><![CDATA[third person]]></category>
		<category><![CDATA[tight space]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=18</guid>
		<description><![CDATA[I am getting tired of so many people who have not yet experienced the game (not that I have either) claiming it's a Doom III clone.
While it's obvious Dead Space takes a few cues from Doom III (already a classic horror shooter in my opinion), it's also obvious it's taken bits and pieces from other [...]]]></description>
			<content:encoded><![CDATA[<p>I am getting tired of so many people who have not yet experienced the game (not that I have either) claiming it's a <a href="http://technologykills.com/tag/doom-iii/" class="st_tag internal_tag" rel="tag" title="Posts tagged with doom iii">Doom III</a> clone.</p>
<p>While it's obvious <a href="http://technologykills.com/tag/dead-space/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dead space">Dead Space</a> takes a few cues from Doom III (already a <a href="http://technologykills.com/tag/classic-horror/" class="st_tag internal_tag" rel="tag" title="Posts tagged with classic horror">classic horror</a> shooter in my opinion), it's also obvious it's taken bits and pieces from other games in the horror and sci-fi genres as well, and it's the combination of those types that I find interesting.</p>
<p>So here are some of the games I think helped inspire Dead Space, and why. I may post a follow-up after I actually get to play the game, however.</p>
<p>Doom III: with graphics still good enough to impress someone today, over 4 years later, it's probably the sci-fi horror shooter of the new millennium. It did catch some flak for over-using complete darkness as a <a href="http://technologykills.com/tag/scare-tactic/" class="st_tag internal_tag" rel="tag" title="Posts tagged with scare tactic">scare tactic</a>. I find a similar type of tight-space twitchy monster <a href="http://technologykills.com/tag/killing-goodness/" class="st_tag internal_tag" rel="tag" title="Posts tagged with killing goodness">killing goodness</a> apparent in Dead Space. Luckily, it doesn't seem <em>quite</em> so dark.</p>
<p><a href="http://technologykills.com/tag/system-shock-2/" class="st_tag internal_tag" rel="tag" title="Posts tagged with system shock 2">System Shock 2</a>: arguably the best sci-fi horror shooter of all time. When I see the atmosphere of Dead Space, I think of SS2. When I hear the top-notch audio, I think of SS2. This is a <strong>huge</strong> plus for Dead Space in my opinion.</p>
<p>Half-Life 2: HL2's <a href="http://technologykills.com/tag/story/" class="st_tag internal_tag" rel="tag" title="Posts tagged with story">story</a> is an unflinching (<a href="http://technologykills.com/tag/first-person/" class="st_tag internal_tag" rel="tag" title="Posts tagged with first-person">first-person</a>) narrative from start to finish. You don't stop for cutscenes or to progress the <a href="http://technologykills.com/tag/story/" class="st_tag internal_tag" rel="tag" title="Posts tagged with story">story</a>. You experience everything from Gordon's perspective. Dead Space seems to have mostly adopted this <a href="http://technologykills.com/tag/narrative-style/" class="st_tag internal_tag" rel="tag" title="Posts tagged with narrative style">narrative style</a>, albeit in third-person. I can't wait to see how this works out.</p>
<p><a href="http://technologykills.com/tag/mass-effect/" class="st_tag internal_tag" rel="tag" title="Posts tagged with mass effect">Mass Effect</a>: A great, modern Sci-Fi RPG. It definitely wasn't the first to use an over-the-shoulder perspective, but the style and perspective, and to some extent the atmosphere of the ship corridors, seem to be present in Dead Space. I'm sure Dead Space will be more twitchy, and this comparison is a little iffy since other games have taken this approach too, but it's just a feeling I have.</p>
<p> </p>
<p>So there are four excellent games which seem to have had a hand in inspiring the developers of Dead Space. Not to mention I'm sure Dead Space will carve its own place in the sci-fi/horror genre, and maybe even bring some of its own innovations to the table that future titles can learn from.</p>
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		<title>Collaborative fiction is pretty cool</title>
		<link>http://technologykills.com/2008/04/21/collaborative-fiction-is-pretty-cool/</link>
		<comments>http://technologykills.com/2008/04/21/collaborative-fiction-is-pretty-cool/#comments</comments>
		<pubDate>Mon, 21 Apr 2008 21:18:03 +0000</pubDate>
		<dc:creator>madzoombax</dc:creator>
				<category><![CDATA[Writing]]></category>
		<category><![CDATA[bowman]]></category>
		<category><![CDATA[collaborative fiction]]></category>
		<category><![CDATA[collaborative story]]></category>
		<category><![CDATA[collaborative writing]]></category>
		<category><![CDATA[Consumed]]></category>
		<category><![CDATA[elves]]></category>
		<category><![CDATA[interactive community]]></category>
		<category><![CDATA[night watchman]]></category>
		<category><![CDATA[novel]]></category>
		<category><![CDATA[novels]]></category>
		<category><![CDATA[Novlet]]></category>
		<category><![CDATA[returning to earth]]></category>
		<category><![CDATA[sci fi]]></category>
		<category><![CDATA[story]]></category>
		<category><![CDATA[writing tools]]></category>

		<guid isPermaLink="false">http://technologykills.com/?p=9</guid>
		<description><![CDATA[I have been searching around recently for writing tools online, and came across an old concept re-invigorated on the web--collaborative writing. It's like open, interactive, community-driven fiction, and although most of the sites are fairly young, it works pretty well!
My favorite interface and most time so far has been spent on the site Novlet.com. The [...]]]></description>
			<content:encoded><![CDATA[<p>I have been searching around recently for <a href="http://technologykills.com/tag/writing-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with writing tools">writing tools</a> online, and came across an old concept re-invigorated on the web--<a href="http://technologykills.com/tag/collaborative-writing/" class="st_tag internal_tag" rel="tag" title="Posts tagged with collaborative writing">collaborative writing</a>. It's like open, interactive, community-driven fiction, and although most of the sites are fairly young, it works pretty well!</p>
<p>My favorite interface and most time so far has been spent on the site <a href="http://novlet.com">Novlet.com</a>. The idea of the site is simple: Find a <a href="http://technologykills.com/tag/story/" class="st_tag internal_tag" rel="tag" title="Posts tagged with story">story</a> you like, or start a new one. Continue writing the <a href="http://technologykills.com/tag/story/" class="st_tag internal_tag" rel="tag" title="Posts tagged with story">story</a> at the end, or branch off from anywhere in-between. Tag your <a href="http://technologykills.com/tag/story/" class="st_tag internal_tag" rel="tag" title="Posts tagged with story">story</a> or section with the available genres. That's it. Other users can read and rate your work, and continue or branch off of your stories.</p>
<p>I've started a couple of sci-fi stories on <a href="http://technologykills.com/tag/novlet/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Novlet">Novlet</a>:</p>
<ul>
<li><a href="http://www.novlet.com/stories/332"><strong>Far Removed</strong></a> - The saga of the human race after the invasion of Earth from an unknown type of alien radiation causes the remainder of civilization to take to space and colonize other planets in the ultimate hope of <a href="http://technologykills.com/tag/returning-to-earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with returning to earth">returning to Earth</a> or finding another such star to continually sustain human life. I'd like other users to help me figure out the overall direction of this story.</li>
<li><a href="http://www.novlet.com/stories/passages/814"><strong>Consumed - Book 1: A Darkness Rises</strong></a> - I am trying to further flesh out the <a href="http://technologykills.com/tag/consumed/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Consumed">Consumed</a> universe and expand the backdrop for both the <a href="http://technologykills.com/tag/novel/" class="st_tag internal_tag" rel="tag" title="Posts tagged with novel">novel</a> and the game and any future works. This is the first open <a href="http://technologykills.com/tag/collaborative-story/" class="st_tag internal_tag" rel="tag" title="Posts tagged with collaborative story">collaborative story</a> based on the Consumed storyline. It takes place before the events of Consumed, when the UA is still trying to unite the Earth under their control, and they have set their sites on Russia, the largest remaining opposition and a country in a state of anarchy. I'm hoping other users will help me expand this story.</li>
</ul>
<p>I have also added sections to the following stories lately:</p>
<ul>
<li><a href="http://www.novlet.com/stories/320"><strong>The Night Watchman</strong></a> - A couple in a new town have disturbing experiences with a dark figure that seems fixated on Ashley <a href="http://technologykills.com/tag/bowman/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bowman">Bowman</a>.</li>
<li><a href="http://www.novlet.com/stories/330"><strong>Horizon</strong></a> - A young girl named Marone joins the king's army for aspirations of freedom and her long-time desire to visit the land of the <a href="http://technologykills.com/tag/elves/" class="st_tag internal_tag" rel="tag" title="Posts tagged with elves">elves</a>.</li>
</ul>
<p>A few other collaborative writing sites you might like:</p>
<p><a href="http://storymash.com">StoryMash.com</a> - This one looks interesting, and actually has some sort of revenue-sharing that it does with its authors, but I haven't looked much into it yet.</p>
<p><a href="http://www.glypho.com/">Glypho</a> - Seems like a nice idea, but I feel the interface could use some work. Definitely sign up either way and check it out!</p>
<p>I may post others as I check them out further, or post a full review of any of the sites if I find there is any desire for it.</p>
]]></content:encoded>
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